Missing Public Art and Awareness campaign is run by the MISSING LINK TRUST. We are working on Prevention through new age media like public art and app. We are also helping save missing girls and training More
In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would predict how many of the people who have been give offer letters actually intend to join. Youngsters these days are becoming increasingly capricious and HCL has observed a gap of 20-25 percent in the number of offer letters given and accepted.
Gamification for Changesavemissinggirls.com
Gamification 101 In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would pr...
As many as 39 crimes against women were reported every hour in India, up from 21 in 2007, according to Crime in India 2016 report by the National Crime Records Bureau (NCRB).
There’s been a dramatic increase of violence against women in India in the past few years.
There continues to be a piercing spike in the number of reported crimes against #children – in #India, crime records reveal kids face a deadly slew of threats daily, right from sexual violence, #trafficking, and slavery to early marriage and forced prostitution.
Missing: Game For a Cause is apt to spread awareness about the perils of sex trafficking. During the game-play, the players fit into the shoes of a trafficked victim and feel the state of helplessness, frustration and despair the vulnerable girls go through.
Between June 2016 and May 2017, 1,628 vulnerable minors, most of them travelling alone, were rescued from Sealdah station – the highest number ever found at a single train station in India.
In the recent, International Conference on Human Trafficking held in New Delhi, Chief Justice of India Dipak Misra termed ‘human trafficking’ as the greatest human tragedy.