Missing Public Art and Awareness campaign is run by the MISSING LINK TRUST. We are working on Prevention through new age media like public art and app. We are also helping save missing girls and training More
The Department of Justice and the National Center for Missing and Exploited Children both recognize that pornography is an element that adds to the serious problem.
The bill mentions prevention as its key goal. However, there are certain criticisms that have stood out, which might complicate enforcement instead of providing all-inclusive rehabilitation.
In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would predict how many of the people who have been give offer letters actually intend to join. Youngsters these days are becoming increasingly capricious and HCL has observed a gap of 20-25 percent in the number of offer letters given and accepted.
Gamification for Changesavemissinggirls.com
Gamification 101 In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would pr...
Reaching over to 1.25 million girls, this project aims to educate the girls on how to grow vegetables, fruits and even timber in a small plot of land so as to supplement their meals, along with adding some penny to the family income.
East India Addresses Traffickingsavemissinggirls.com
Complete school, attend college and become a government healthcare professional working in her own village – are few modest ambitions of a teenager, Sarjana B...
Myra was lured into the world of prostitution with the promise of a job which started a vicious circle where she was transferred from one brothel to another.
Myra's Storysavemissinggirls.com
Myra, a resident of South 24 Parganas, West Bengal, liked to go to school and study. Unfortunately her father was a daily wage labourer and his wages were no w...
Missing: Game For a Cause is apt to spread awareness about the perils of sex trafficking. During the game-play, the players fit into the shoes of a trafficked victim and feel the state of helplessness, frustration and despair the vulnerable girls go through.