Missing Public Art and Awareness campaign is run by the MISSING LINK TRUST. We are working on Prevention through new age media like public art and app. We are also helping save missing girls and training More
We are living in a data-driven world. Our daily activities, like taking a ride in an Uber, surfing the net, social media interactions, gaming, etc. all contribute to data pools. Data is a valuable asset for businesses and companies are going the extra mile to have a robust team of big data experts.
There continues to be a piercing spike in the number of reported crimes against #children – in #India, crime records reveal kids face a deadly slew of threats daily, right from sexual violence, #trafficking, and slavery to early marriage and forced prostitution.
Given that trafficking is based on the exploitation of individuals, all victims of trafficking may be subject to physical, psychological, and social impacts.
In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would predict how many of the people who have been give offer letters actually intend to join. Youngsters these days are becoming increasingly capricious and HCL has observed a gap of 20-25 percent in the number of offer letters given and accepted.
Gamification for Changesavemissinggirls.com
Gamification 101 In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would pr...
Missing: Game For a Cause is apt to spread awareness about the perils of sex trafficking. During the game-play, the players fit into the shoes of a trafficked victim and feel the state of helplessness, frustration and despair the vulnerable girls go through.
People living in an urban environment often lead a sheltered life. Very few comes across the victims of sex trafficking and when they do, it turns to be an eye-opener for them.