Missing Public Art and Awareness campaign is run by the MISSING LINK TRUST. We are working on Prevention through new age media like public art and app. We are also helping save missing girls and training More
In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would predict how many of the people who have been give offer letters actually intend to join. Youngsters these days are becoming increasingly capricious and HCL has observed a gap of 20-25 percent in the number of offer letters given and accepted.
Gamification for Changesavemissinggirls.com
Gamification 101 In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would pr...
Missing: Game For a Cause is apt to spread awareness about the perils of sex trafficking. During the game-play, the players fit into the shoes of a trafficked victim and feel the state of helplessness, frustration and despair the vulnerable girls go through.
India is home to over 18 million people living under the shackles of modern-day slavery. And the number of victims of sex trafficking are between 3 and 9 million.
Crimes against children are on the rise – in India, children are the most vulnerable souls on earth to come under the deadly grips of sexual abuse, trafficking and slavery.
Nayantara's Storysavemissinggirls.com
NayantaraIn 2009, Nayantara (name changed) was a young girl who went missing from the South 24 Paraganas District of West Bengal.At 16, Nayantara was drugged, b...