Missing Public Art and Awareness campaign is run by the MISSING LINK TRUST. We are working on Prevention through new age media like public art and app. We are also helping save missing girls and training More
In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would predict how many of the people who have been give offer letters actually intend to join. Youngsters these days are becoming increasingly capricious and HCL has observed a gap of 20-25 percent in the number of offer letters given and accepted.
Gamification for Changesavemissinggirls.com
Gamification 101 In the past couple of years, the concept of gamification has been widely adopted in many avenues. For example, HCL devised a game that would pr...
They are fleeing their troubled homelands, but what awaits the Rohingya refugees? Human traffickers. They are on a drive to ensnare the young and vulnerable and sell them off for 20,000 (single) and 15,000 (married) INR in India.
The bill mentions prevention as its key goal. However, there are certain criticisms that have stood out, which might complicate enforcement instead of providing all-inclusive rehabilitation.
We are living in a data-driven world. Our daily activities, like taking a ride in an Uber, surfing the net, social media interactions, gaming, etc. all contribute to data pools. Data is a valuable asset for businesses and companies are going the extra mile to have a robust team of big data experts.
Crimes against children are on the rise – in India, children are the most vulnerable souls on earth to come under the deadly grips of sexual abuse, trafficking and slavery.
Missing: Game For a Cause is apt to spread awareness about the perils of sex trafficking. During the game-play, the players fit into the shoes of a trafficked victim and feel the state of helplessness, frustration and despair the vulnerable girls go through.