A strange disappearance has thrown the wizarding world into chaos. Your team has been called in to find the missing House Wands and restore balance before the dark magic gets worse.
Enter the magical world, explore secret passages, uncover hidden clues and solve the puzzles standing between you and the wands. You’ll need to work together and keep your wits about you as the quest unfolds.
A Wizard’s Quest runs for 60 minutes at The Great Escape Bendigo and is designed for 2 to 6 players.
The wands are missing. Can your team bring them back?